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FLASH GAME SUMMIT SPEECH
Sean Cooper
March 18th, 2010
Subject: Flash Game Summit Speech

Settled back into work after a hectic but fantastic time at the FGS. Anyone who missed my speech and want to see it: http://bit.ly/bmO5yx. My speech was about Boxhead (unreleased) Deconstruction: From Fast AI to Graphics Engine to Pipelines.

  FGS2010_10

I tried to explain how to get the most out of Flash when you are developing games using techniques as old as computers. These techniques are still applicable today. Some of the topics were: 1000 Zombies active at once, Collision, Navigation, Draw techniques, AI, and tools (Map builder, character builder). I hope you enjoy watching the link.

 


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